Done
✓
Official Map Coverage
Chernarus, Livonia, Sakhal, and Badlands preview are available.
Done
✓
High-Resolution Base Maps
Captured in-game map imagery is available for the main maps.
Done
✓
3D Terrain View
The map can be viewed as terrain in 3D.
Done
✓
High Detail 3D Textures
3D mode now uses sharper streamed texture detail by default.
Done
✓
Ground View
Road-level previews are available across the main maps.
Done
✓
Ground View Controls
Navigation and keyboard response are smoother.
Done
✓
Shared Rooms
Groups can share pins, roles, and room state.
Done
✓
Mission Planner
Teams can plan routes, notes, and assignments.
Done
✓
Custom Pins
Users can save map notes, stash points, and waypoints.
Done
✓
Private Temporary Pins
Browser-only pins stay separate from room pins.
Done
✓
Marker Locking
Shared markers can be protected from accidental moves.
Done
✓
First-Time Guide
New users get a short guided map introduction.
Done
✓
Dual Location Names
English and native location labels can be shown together.
Done
✓
Location Label Controls
Location names can be toggled and resized.
Done
✓
Loot Tier Filters
Loot tier overlays are available per map.
Done
✓
Gas Areas
Static and dynamic contaminated areas are mapped.
Done
✓
Infected Zone Details
Infected areas show useful spawn and loot context.
Done
✓
Survival Filters
Water, spawns, events, and survival points are easier to find.
Done
✓
Search Improvements
Common item names and class names both work.
Done
✓
Structure Search
Common building names highlight matching structures.
Done
✓
Icon Readability
Important POIs stay recognizable at wider zooms.
Done
✓
Dense Marker Performance
Large filter sets render through faster tiled layers.
Done
✓
Aerial Marker Alignment
Markers line up better with close aerial imagery.
Done
✓
Aerial Drag Navigation
Users can drag between adjacent aerial captures.
Done
✓
Item Previews
Loot and object popups can show preview images.
Done
✓
Food and Heat Tools
Survival tools are available from the site tools page.
Done
✓
Sakhal Icebergs
Sakhal iceberg footprints are visible on the map.
Done
✓
Filter Highlight Pass
Filtered results group at wide zoom and split close up.
Done
✓
Better Filter Search
More everyday search terms are being added.
Done
✓
Story Path
Key-gated creator flyovers are being tested.
Done
✓
Camera Keyframes
Creator camera paths can be shaped manually.
Done
✓
Server Map Designer
Custom server overlays are being tested privately.
Done
✓
Faction Visibility Rules
Server objects can target roles or groups.
Done
✓
Custom POI Icons
Server profiles can use custom marker images.
Done
✓
Smoother High-Zoom Movement
Close map navigation is smoother.
Done
✓
Road and Town Clarity
Roads and towns are clearer at key zoom levels.
Testing
●
More Maps
Community map support is being tested.
Testing
●
Advanced Measuring
Expanded measuring tools are being tested.
Planned
→
Mobile Experience
Touch layout and phone performance need a focused pass.
Planned
→
Map Context Actions
Quick share, route, and nearby actions are planned.
Planned
→
Event Spawn Data
More event locations can be exposed directly.
Planned
→
Ground View Coverage
More tracks and paths can be captured later.
Research
?
Server Loot Economy
Community CLE support needs a safe workflow.
Research
?
Community Map Extraction
Creator-approved map imports need a repeatable process.
Research
?
Offline Version
Download size and speed tradeoffs need review.
Research
?
In-Game Map Version
A practical mod version is still uncertain.
Research
?
Loot Odds and Routes
Route planning by target item needs deeper data work.
Research
?
3D Custom Overlays
Custom areas need to follow terrain correctly.
Idea bank
+
Interior Views
House interiors could become a future preview mode.
Idea bank
+
GeoGuessr Mode
A guessing mode could reuse map and Ground View data.
Idea bank
+
360 Ground View
Panorama-style views are a possible future upgrade.